Over 10 mio. titler Fri fragt ved køb over 499,- Hurtig levering Forlænget returret til 31/01/25

Using Computers Games across the Curriculum

  • Format
  • E-bog, ePub
  • Engelsk
  • 128 sider
E-bogen er DRM-beskyttet og kræver et særligt læseprogram

Beskrivelse

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

Læs hele beskrivelsen
Detaljer
  • SprogEngelsk
  • Sidetal128
  • Udgivelsesdato30-05-2013
  • ISBN139781441136190
  • Forlag Bloomsbury Publishing
  • FormatePub

Findes i disse kategorier...

Se andre, der handler om...

Machine Name: SAXO083