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Something is rotten in the forest's primeval heart.
Having barely survived the fog-shrouded horrors of his first successful crack at closing one of the 'reality rifts' threatening the continued existence of the world of Torpenhow, Will is looking forward to a period of relaxation.
Luckily, this time around, the rift that he has been sent to deal with is in quite a different location - in fact, it is at the heart of one of those fantasy-world staples: A dungeon!
However, the Old Forest of Glenmorgan is far from a 'standard' wilderness dungeon. Most dungeons are ancient, whilst this one appeared seemingly out of nowhere, and recently enough that it was almost within living memory. Moreover, it has idiosyncratic access conditions that make 'delving' a truly punishing trial. Nevertheless, that doesn't stop the local Adventurers' Guild from running a thriving business supporting groups brave enough to extract resources from it.
Still ...
Rumours abound of a 'green ghost' that is occasionally glimpsed by groups that plumb the forest's depths, and the deeper one goes, the stranger and more bizarre are the verdant lifeforms one encounters.
Why did the dungeon appear? Who is the ghost? What, precisely, is going on in the forest? Is it all connected to the rift? Will is going to need to gird his loins once more, and put his life on the line in order to find out. Fortunately, he still has a number of loyal friends who just might help him to survive long enough to learn the truth ...
The tale of a reluctant 'hero' in a world literally cracking apart at the seams continues in Volume 3 of Torpenhow Dreams!