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Beskrivelse
1. Are You Second Offline?: The Doubling of Place and Time.- 2. Mobile Communication Technology and the Life-World: Examining the Implications of the Second Offline Concept from a Phenomenological Perspective.- Part 1 Society Transformed through Mobile Media.- 3. Merged Reality: A second "Second Offline".- 4. Application of XR to Regional Development.- 5. Media Mobilization and the Bricolage of Time and Place.- 6. Possibility of participatory design on mobile media.- 7. Workation and the Doubling of Time and Place: Topophilia and Nowstalgia.- Part 2 Mobile Media as a Cultural Milieu.- 8. Ambient Play: Understanding Mobile Games in Everyday Life.- 9. Re-Genesis of 'Now' by Parasites' Interruptions/Advents: Mobile Media Solipsist and the Re-Enchanted 'Possible Worlds'.- 10. The Importance of Place in the Second-Offline Life: Geographical Differences in Social Media Usage and Online Gaming Behavior.- 11. The Impact of Emerging Media on Education and Teaching Methods.- 12. Gazing at Oneself: the Bodily Mode of the Selfie.- Part 3 Social Media and Mobile Society.- 13. Spatial Practices of the Second Offline.- 14. Carrying relationships: city, social network, mobile media.- 15. Social media use and Translocality amoung Japanese young adults.- Index.