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Journey to Oz with new heroes Cap'n Bill and Trot, who, with the help of the Scarecrow, overthrow the cruel King Krewl of Jinxland
Cap'n Bill, a sailor with a wooden peg-leg, and his friend, a little girl named Trot, set out on a calm day in California for a short trip in their rowing boat. Rapidly, however, the weather takes a turn for the worse and an enormous storm develops, washing them overboard. Rescued by mermaids, they are taken to a nearby cave. Thereafter Cap'n Bill and Trot encounter a variety of characters: the strangely shaped, ostrich-like Ork; the Bumpy Man, who deals in sugar and molasses; and Button Bright, a young boy in a sailor's outfit who constantly gets lost. With the aid of some friendly birds and magical berries, the group is eventually carried safely across the deadly desert to Oz. However, things rapidly take a turn for the worse as the motley group finds themselves in Jinxland, a country riven by political intrigue and instability, and currently ruled by the infamous Krewl. Will Glinda be able to help depose the despot Krewl and save the lives of Cap'n Bill and the Princess?