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Beskrivelse
El futuro ya est? aqu?, y no es un juego.
Ahora una serie en Amazon Prime. Flynne Fisher vive en una zona rural de una Am?rica futura, donde los empleos son escasos, a menos que te dediques a la fabricaci?n ilegal de drogas, algo que ella evita a toda costa. Su hermano Burton vive, o lo intenta, de la subvenci?n que la Administraci?n de Veteranos le otorga por da?os neurol?gicos sufridos en la unidad de Rehabilitaci?n T?ctica del cuerpo de ?lite de los Marines. Flynne intenta sobrevivir con lo que gana trabajando en una cadena de montaje de productos en impresi?n 3D. Aunque gana m?s dinero como jugadora de un juego online, donde juega en nombre de un hombre rico. Wilf Netherton vive en Londres, setenta y pico a?os despu?s, en medio de una lenta apocalipsis. Pero las cosas parecen bastante estables por ahora. Wilf es un reputado publicista, con cierto toque rom?ntico, nost?lgico e inadaptado que contrasta con la sociedad en la que vive, en la que los viajes al pasado son simplemente un pasatiempo. Burton ha estado trabajando secretamente en un proyecto online para garantizar la seguridad en un juego ambientado en un mundo virtual que se parece vagamente a Londres, pero con un aire a?n m?s extra?o. Flynne y Wilf est?n a punto de conocerse. ENGLISH DESCRIPTION The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future. Now a Prime Video Series. Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines' elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses there is plenty bad. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be badass.