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Larry, D.J. Burt and Turk have barely recovered from the events surrounding MagicCon (including Larry's miraculous weight loss and the fact that he got a date with a girl) when they hear tell of a fabulous treasure: buried deep in heart of Phoenix, Arizona-soon to be ex-headquarters of Gamesmen, Ltd, the makers of the LegendMasters role-playing game-there lies a cache of misprinted (and decidedly pornographic) adventure modules, worth a small fortune on the collector's market. And Larry Croft wants to get them before they disappear forever. The Con-Dorks are back, and this time, they are on the road and deep in hostile territory, trying to pull of the caper of all capers as various forces, both sinister and benign, thwart their progress at every turn. Will they succeed? Or will Jerry Markham have his revenge on Larry and his friends by shutting them down for good? About The Secret Life of Lawrence Croft "It is nothing less than Band of Brothers for the con-going set." --Jayme Lynn Blaschke, RevolutionSF Fiction Editor