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What's a hardworking MagiPol agent need to do to get a little R&R?
Between Agent Söze, the treacherous Internal Affairs tyrant who's taken over my precinct, and the super illegal sorcery my partner Lienna was hiding in said precinct-which is now missing-my usual routine of busting magical criminals has fallen apart in favor of hectic damage control.
But that went out the window too when a respected Guild Master was found dead. Agent Söze is trying to cover it up, which is all the reason I need to make solving the murder my top priority.
Except now Agent Söze is trying to arrest and/or kill me. Not entirely unexpected, but both dangerous and highly irritating.
With the clock ticking on the next mysterious Guild Master murder, Lienna and I have to find a way to prove Agent Söze is behind it all. We need rock-solid evidence to bring him down, which is kind of tricky when crooked agents, shady allies, and cutthroat assassins keep complicating matters.
And if we don't get to the bottom of it fast, my next day off will be in the morgue as another corpse to be swept under the corruption rug.