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Chapter 1: The Ticket Sales Problem Chapter Goal: Design a software solution that addresses the problem of selling tickets for events. Ticket sales will be initially low, but for certain events there will be huge spikes.
No of pages: 50
Sub -Topics
1. Message queues / pub / sub
2. CQRS - which it doesn't fit
Chapter 2: The Cash Desk Problem Chapter Goal: Design a solution that caters for a system tracking money in and out of a cash desk.
No of pages: 50
Sub - Topics
1. Event Sourcing
2.
Chapter 3: The Travel Agent Problem Chapter Goal: Design a solution that caters for a system whereby you need to interface with many different third-party systems and collate the results.
No of pages: 50
Sub - Topics:
1. Distributed systems
2. Microservices
3. Service bus
4. Scheduler Agent Supervisor Pattern
Chapter 4: The Social Media Problem Chapter Goal: Design a solution that caters for a system whereby a high frequency of updates are made, and yet the exact order of the transactions is unimportant.
No of pages: 50
Sub - Topics:
1. CQRS
Chapter 5: The Admin Application Problem Chapter Goal: Design a solution where a user is able to configure the rules within a given application.
No of pages: 50
1. N-Tier
2. Plug-in architecture
Chapter 6: The Travel Rep Problem Chapter Goal: Design a solution to allow an application to accept travel agent queries, but to poll the server offline
No of pages: 50
1. Ambassador pattern
2. Message Queues