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Paterson, 1913 is designed to be played during the time typically devoted to teaching the Progressive Era in the U.S. history survey course. Set in America’s “Silk City", Paterson, New Jersey, the game pits manufacturers, who try to keep Paterson’s key economic engine running, against labour leaders, who demand a general strike to achieve better working conditions across the silk industry. In the middle of this conflict are townspeople who must decide whom to support and how to survive a labour struggle that seems to have no end in sight.
From the award-winning Reacting to the Past community, Flashpoints is a new series of immersive role-playing activities designed to help students bring historical ideas and forces to life. Games are designed to take about one week of class time in a survey course, between two and four class sessions. Drawing on primary sources to craft arguments and inform debates, students develop critical thinking and historical empathy. Classroom-tested materials for students and instructors ensure a smooth “flipped classroom” experience.