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Roll for Initiative Vinny Presaro has it made. A newly created vampire, he owns the hottest game store in town, wiling away his nights with role playing and graphic novels. His life would be idyllic if not for his terrible luck with romance and the vivid, disturbing dreams he has every couple weeks. They seemed like mere fantasy so he did his best to write them off (the dreams, sure but also the chances of being near a woman without her nervously eyeing the door). His latest nightmare came in the form of an apocalyptic scene complete with rivers of blood, pieces of people and a demonic girl dancing amongst the carnage. When she comes walking into the store, he's faced with the possibility that he could be having premonitions and not a chemical reaction to bottled blood. Vinny reaches out to investigator Ophelia Dupre to help him understand his revelation. Unfortunately, she has some trouble with Vampires so their working relationship is strained to say the least. Armed with pop culture references, preconceived notions and a couple big guns, these two very well may be the only thing standing between the world and the end of days. We might be in trouble