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"Like a Reagan-era Ice Storm, Emily Schultz's novel Joyland captures the confusion of adolescent sexuality in a tangle of pixelated icons via the video-game generation. Set in the summer of 1984, this book will have you thinking twice about the video-game generation and the power of pining and Pac-Man." -- Flare Welcome to 1984 and the town of South Wakefield. Chris Lane is 14 and he's sure that he can see the future, or at least guess what's inside of Christie Brinkley's mind. But he can't foresee the closing of Joyland, the town's only video arcade. With the arcade's passing comes a summer of teenage lust, violence, and a search for new entertainment. Never far away is Chris's younger sister, Tammy, who plays spy to the events that will change the lives of her family and town forever. Joyland is a novel about the impossibility of knowing the future. Schultz bring the Cold War home in a novel set to the digital pulse of video games and the echoes of hair metal. Joyland is illustrated throughout by graphic novelist Nate Powell, whose work has been praised by Sin City creator Frank Miller as "observant, intimate cartooning that] surgically cuts to the bone."