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The sixth installment of John's Mystery Journey.
This time, he's trapped in a game.
Late at night, John quietly sneaks to his computer, driven by his passion for a popular block-building game. Determined to impress his friends with a new world he's created, John finds himself engrossed until the early hours of the morning. However, when his friend Tom introduces him to a mysterious map linked to an urban legend, John's life takes an unexpected turn.
Curiosity and pride lead John to download the eerie map. Soon, he finds himself trapped inside the game, where every room hides a new terror and each step could be his last. Guided only by the voice of his grandfather and armed with his wits, John must navigate a labyrinth filled with haunted dolls and lurking ghosts. His goal: to find a way out before it's too late.
In this thrilling and suspenseful tale, John learns that games aren't just about winning or losing; sometimes, they can become all too real. Will he survive the nightmare and make it back to reality? Or will he become another ghost story whispered among players?