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Introduction to Computer Graphics

- A Practical Learning Approach

  • Format
  • Bog, hardback
  • Engelsk

Beskrivelse

Teach Your Students How to Create a Graphics Application

Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game.

Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com

Puts computer graphics theory into practice by developing an interactive video gameEnables students to experiment with the concepts in a practical settingUses WebGL for code examplesRequires knowledge of general programming and basic notions of HTML and JavaScriptProvides the software and other materials on the book’s websiteSoftware development does not require installation of IDEs or libraries, only a text editor.

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Detaljer
  • SprogEngelsk
  • Sidetal422
  • Udgivelsesdato17-10-2014
  • ISBN139781439852798
  • Forlag Chapman & Hall/CRC
  • FormatHardback
Størrelse og vægt
  • Vægt839 g
  • coffee cup img
    10 cm
    book img
    15,2 cm
    22,9 cm

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