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Industry 4.0 for the Built Environment

- 2022

Forfatter: info mangler
Bog
  • Format
  • Bog, hardback
  • Engelsk

Beskrivelse

¿Chapter 1. Shaping the Future of Construction Professionals (Marzia Bolpagni).- Part I. Concepts and Methodologies for the Built Environment.- Chapter 2. Building Information Modelling and Information Management (Marzia Bolpagni).- Chapter 3. Introduction to Computational Design: Subsets, Challenges in Practice and Emerging Roles (Aurelie de Boissieu).- Chapter 4. Advanced Applications in Computational Design (Peter Debney).- Chapter 5. Artificial Intelligence for the Built Environment (Sherif Tarabishy).- Chapter 6. Big Data and Cloud Computing for the Built Environment (Marcin Kosicki).- Chapter 7. Knowledge Graphs and Linked Data for the Built Environment (Pieter Pauwels).- Chapter 8. Information Visualisation for the Construction Industry (Michele Mauri).- Chapter 9. The Role of Lean in Digital Construction (Kevin McHugh).- Chapter 10. Non-linear project management: Agile, Scrum and Kanban for the Construction Industry (Mohammad Saki).- Chapter 11. Achieving Sustainability in Construction through Digitally Informed Decisions (Pedro Santiago).- Chapter 12. Multi-disciplinary use of three-dimensional Geospatial Information (Thomas Krijnen).- Chapter 13. New Business Models for Industrialized Construction (Daniel Hall).- Chapter 14. Smart Disaster Risk Reduction and Emergency Management in the Built Environment (Xavier Romão).- Chapter 15. Quality Management for the Built Environment (Gabriella La Rocca).- Chapter 16. Emerging Technologies for Health, Safety and Wellbeing in Construction Industry (Manuel Tender).- Chapter 17. Legal Implications of Digitisation in the Construction Industry (May Winfield).- Part II. Technologies for the Built Environment.- Chapter 18.- The Role of Digital Twins and their Application for the Built Environment (Esa Halmetoja).- Chapter 19. Reality Capture: Photography, Videos, Laser Scanning, Drones (Sally Xie).- Chapter 20. From Building Information Modelling to Extended Reality (Joseph Huang).- Chapter 21. Gamification for Visualization Applications in the Construction Industry (Zhenan Feng).- Chapter 22. Cyber-Physical Construction and Computational Manufacturing (Roberto Naboni).- Chapter 23. Emerging Technologies for Structural Health Monitoring and Control of Critical Infrastructures (Juan Mata).- Chapter 24.  Blockchain Opportunities and Issues in the Built Environment: Perspectives to Trust, Transparency and Cybersecurity (Algan Tezel).- Chapter 25. Digital Leadership for the Built Environment (Bethan Morgan).- Chapter 26. Communicating in the Construction Industry (Paul Wilkinson).- Chapter 27. Professional Impact in the Construction Industry (Katherine Mair).- Chapter 28. Managing Relationships in the Construction Industry (Katherine Mair).

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