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Beskrivelse
This book focuses on how to design immersive learning environments and how these design practices differ from traditional instructional design processes. Traditional instruction often amounts to providing information to the learners, and expecting them to apply it and change their behaviour. What it lacks is the practice phase, where they can work on improving their skills.
Immersive learning creates practice opportunities for the learners, which leads to improved performance and true behaviour change. By following the design process laid out in this book, you’ll create learning that drives real change and is fun for the learners.