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Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

  • Format
  • Bog, paperback
  • Engelsk

Beskrivelse

This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

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Detaljer
  • SprogEngelsk
  • Sidetal402
  • Udgivelsesdato09-11-2014
  • ISBN139781447161165
  • Forlag Springer London Ltd
  • FormatPaperback
Størrelse og vægt
coffee cup img
10 cm
book img
15,5 cm
23,5 cm

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