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Gamifying Education - How to Engage and Motivate Students Through Games

Bog
  • Format
  • Bog, paperback
  • Engelsk
  • 80 sider

Beskrivelse

Looking for a way to engage and motivate your students?

 

Look no further than "Gamifying Education"! This easy-to-read guide shows you how to apply the principles of game design to your classroom, transforming learning into an exciting, interactive experience.

 

This book provides practical strategies for using game mechanics to increase student engagement, boost motivation, and improve learning outcomes. From defining your objectives and identifying your audience to choosing your game mechanics and planning your content, you'll learn all the key steps needed to successfully gamify your classroom.

 

Discover how to:

Introduce the concept of gamification to your studentsSet clear expectations and provide regular feedbackCelebrate successes and adjust as neededMeasure the success of your gamification effortsYou'll also explore the future of gamification, including the impact of emerging technologies like virtual and augmented reality, artificial intelligence, and social learning.

 

Whether you're a seasoned educator or just starting out, "Gamifying Education" will help you create a dynamic learning environment that your students will love.

 

Get your copy today and start gamifying your classroom!

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Detaljer
  • SprogEngelsk
  • Sidetal80
  • Udgivelsesdato18-04-2023
  • ISBN139798223761501
  • Forlag Cheryl Angst
  • FormatPaperback
Størrelse og vægt
  • Vægt114 g
  • Dybde0,5 cm
  • coffee cup img
    10 cm
    book img
    14 cm
    21,6 cm

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