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Game Design Deep Dive: Real-Time Strategy, focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of esports. It has seen the most fundamental changes as a genre than anything else, and Game Design Critic Josh Bycer will talk about the history and where it stands today with regards to its relevancy in the market.
Key Features:
- Discusses balancing and design asymmetrical features and units
- Explores UI/UX design and building effective GUIs
- Examines the differences between multiplayer and single player balancing and how to appeal to both audiences.
- Provides predictions on the next big trend for the genre.