Du er ikke logget ind
Beskrivelse
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:*Smart Gamification and Smart Serious Games.*Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.*Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.*Evaluation of Student Knowledge using an e-Learning Framework.*The iTEC Eduteka.*3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.*Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.The book is directed to researchers, students and software developers working in the areas of education and information technologies.