Functional Reactive Programming

  • Format
  • Bog, paperback
  • Engelsk

Beskrivelse

DESCRIPTION

 

Most software applications must handle user or system-generated events. The most widely-accepted event handling model is the Observer pattern, in which an object "listens" for changes in the application's state and then reacts by executing a unit of code—the problems is that this approach is prone to bugs.

 

Functional Reactive Programming (FRP) is an alternative to the Observer pattern. It’s designed to deal with events as a stream of values over time rather than as a series of unique responses to discrete changes in state, keeping logic tidy and eliminating the bugs that plague event handling code with no loss of expressiveness. FRP is useful anywhere the Observer pattern is common, including user interfaces, video games, networking, and industrial applications.

 

Functional Reactive Programming teaches the concepts and applications of FRP. It begins with a careful walk-through of the FRP core operations and introduces the concepts and techniques needed to use FRP in any language. Following easy-to-understand examples, readers will learn how to use FRP in greenfield applications and how to refactor existing applications. Along the way, the book introduces the basics of functional programming in a just-in-time style, so readers never learn anything before they need to use it. By the end of the book, readers will be able to use FRP to spend more time adding features and less time fixing problems.  

 

KEY SELLING POINTS 

Step by step guide to developing FRP applications

 

Think differently about data and events  

Spend less time fixing problems and more time adding features  

    

AUDIENCE

This book presents examples in Java, C++, and JavaScript using the Sodium, Flapjax, and BaconJS libraries. No prior experience with functional programming is required.

 

 

ABOUT THE TECHNOLOGY

Reactive programming is a broad concept, where programs are event-based and viewed as a data flow. Functional Reactive Programming is a specific type of reactive programming that improves the quality of interactive applications, allowing developers to spend more time adding features and less time fixing problems.

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Detaljer
  • SprogEngelsk
  • Sidetal358
  • Udgivelsesdato25-08-2016
  • ISBN139781633430105
  • Forlag Manning Publications
  • FormatPaperback
Størrelse og vægt
  • Vægt632 g
  • Dybde2 cm
  • coffee cup img
    10 cm
    book img
    19 cm
    23 cm

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