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The world around the Traveller's Inn went from steampunk to cyberpunk, following the trail of the bastard trying to gain control of the reality jumping business. Jack calls a couple of his regulars to help and puts them together with a few others.
Croaker Norge, curmudgeon and gadget-guy joins Kitty the tough street samurai. Fritz Spitz, face man with a hairy past, is brought onto the team along with Jamie "The Haunt" Enrich, an infamous psychic and ghost whisperer. Byron Savage, cyborg bounty hunter, is brought in to join in the hunt and beat down otherworldly monsters and reveal ancient conspiracies.
What could go wrong?
The Traveller's Inn - A cross-dimensional, time-hoping, world-jumping, reality-shifting business.
Jack Tucker, time traveller, owns The Traveller's Inn. It has a bar, employees, customers, and drink specials, just like other places. With one difference, this inn can be anywhere it wants to be. It's a cross-dimensional, time-hoping, world-jumping, reality-shifting business that caters to a special crowd. Behind its doors you can find cyborgs, ogres, aliens, demons, automatons, faeries, and others.
When it comes to dimension-spanning adventures, it's all about location, location, location.