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Digital Games as History

- How Videogames Represent the Past and Offer Access to Historical Practice

  • Format
  • E-bog, ePub
  • Engelsk
  • Indgår i serie
  • ISSN
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Beskrivelse

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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Detaljer
  • SprogEngelsk
  • Sidetal302
  • Udgivelsesdato05-05-2016
  • ISBN139781317553854
  • Forlag Taylor And Francis
  • FormatePub

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Machine Name: SAXO082