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Beskrivelse
Includes a new chapter on WebGLCovers the foundations of 3D computer graphics, including animation, visual techniques, and 3D modelingProvides comprehensive coverage of OpenGL (R) 4.3, including the GLSL and vertex, fragment, tessellation, and geometry shadersIncludes 170 programs with 250 experiments based on themContains 650 exercises, 100 worked examples, and 600 four-color illustrationsBalances theory with programming practice using a hands-on interactive approach to explain the underlying concepts