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Combined 3D Rendering Series: 3D Rendering in Windows, 3D Models in Motion, and 3D Articulation

Bog
  • Format
  • Bog, hæftet
  • Engelsk
  • 310 sider

Beskrivelse

This is a combination of three books: 3D Rendering in Windows, 3D Models in Motion, and 3D Articulation. This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows®, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL®, but alternate rendering systems are also presented. In this text we will cover the finer details of code and object development. We will also explore how to implement advanced features and controls. We will assume the reader is familiar with C programming. Many references are available on that subject, including my book, Version Independent Programming. As in that text, we will require that all code function properly on any version and configuration of Windows®.

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  • Vægt363 g
  • Dybde1,7 cm
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    10 cm
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    14 cm
    21,6 cm

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