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Clash of Realities 2015/16

- On the Art, Technology, and Theory of Digital Games

Forfatter: info mangler
Bog
  • Format
  • Bog, paperback
  • Engelsk
  • 638 sider

Beskrivelse

Digital games in pedagogy, games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics--these were some of the important topics addressed during the international research conference Clash of Realities in 2015 and 2016 by more than a hundred international speakers, academics, and artists. This volume presents contributions by, among others, Janet H. Murray, David O'Reilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans M yr , and Mark J .P. Wolf.

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Størrelse og vægt
  • Vægt975 g
  • Dybde4,3 cm
  • coffee cup img
    10 cm
    book img
    14,9 cm
    22,6 cm

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