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Can Gamification Close the Engagement Gap of Generation Y?

- A Pilot Study on the Digital Startup Sector in Berlin

Bog
  • Format
  • Bog, paperback
  • Engelsk
  • 127 sider

Beskrivelse

Gaming engages. How can employment become more attractive and fun? Only 16 % of German employees are fully engaged and willing to go 'the extra mile' for their company. This perceived engagement gap - which is aggravated by the new work ethics of Generation Y - offers a significant case for value creation and strategic opportunities for companies worldwide. This book analyses the question of whether gamification has the potential to close this engagement gap. It offers a literature review of the emerging topic and creatively and critically develops new ideas. Data from a pilot study on the digital startup sector in Berlin shows a positive impact of gamification on employee engagement. This informative work is directed at people interested in new business trends, business students, gamification researchers and human resources practitioners.

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Detaljer
  • SprogEngelsk
  • Sidetal127
  • Udgivelsesdato23-12-2014
  • ISBN139783832538484
  • Forlag Logos Verlag Berlin
  • FormatPaperback
  • Udgave0
Størrelse og vægt
  • Vægt317 g
  • Dybde0,7 cm
  • coffee cup img
    10 cm
    book img
    16,7 cm
    23,8 cm

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