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With the release of elemental magic, the Wizards' Spire teeters on the edge of collapse-as does wizarding in Ardilakk Valley.
Caught between the wrath of Gemini City's enraged citizens and the impending onset of winter, Bartlebee and The Wizards' Underground struggle to find a safe refuge for the school's teachers and students. They must also contend with Tarth's evil plans festering in the Northrim's Metal City and avoid crossing paths with the Brethren who have chiseled their way out of Ransome Ravine with designs to reclaim magic for themselves.
If he could, Bartlebee would turn to his oldest friend for help, but Aargh is trapped in the World Between. Making matters worse, an ancient force has awakened in the westering forest of Shadowood, endangering Holly-Mine and adding to the urgency of Aargh's return...but that is easier said than done.
In order to move forward, Aargh must confront his past, and although he's spent years trying to decipher where he came from, the truth might be more than he can handle.
Like the River Wide's oldest and most strategic game, Warboard, the pieces have been set. The question is, who will make the first move?
Book III - Parts V (In The Wizard's Absence) & VI (The Wizard's Familiar)