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The year is 2325 - three hundred years after the Great Catastrophe, which wiped out most of Krinton. It's now a world ruled by the legendary emperor, Treanthor, where technology is limited, education is discouraged and children become adults on their thirteenth birthday.
Marcus MacMillan embarks on an uncertain quest with his best friend, Rindel, driven by the pursuit of a crazy vision concerning PathOne - the route that is detailed in The Book Beyond Time, a mysterious ancient volume.
Ever since a new Era of Pleasure was announced in Krinton, gadgets, games and grench ports have been on the rise - made possible by the power of xanth crystals. The common Wryxl tribes are a happy people, and stuff like the feel-good sekrin is easily available. Why should Marcus tackle all kinds of challenges and danger, when everyone else is getting on and enjoying life?
So many voices and choices are demanding his attention. What will Marcus choose?
The Book Beyond Time is a fantasy adventure for a new generation of pre-teens as they prepare to navigate the tricky pitfalls ahead and explore issues of faith.