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Mastering ARKit
Chapter 1: Foundation
Why Augmented Reality?Why ARKit?Introduction to ARKit: Under the Hood (includes matrixes)Graphics Frameworks for ARKitSession Lifecycles and Tracking QualityDesigning an Augmented Reality ExperienceAugmented Reality Experience Prototyping
Chapter 2: Building with ARKit and SceneKit
Building Your First ARKit App with SceneKitUnderstanding and Implementing 3D ObjectsDetecting Horizontal Planes and Adding 3D Objects with SceneKitUnderstanding Physics by Launching a RocketshipLight Estimation with Ambient Intensity and Color TemperatureWorking with 2D Image RecognitionSaving and Restoring World-mapping Data to Create a Persistence AR ExperienceWorking with Real Time Vision/Core ML (Using Hand Gestures to Control a Robot
Chapter 3: AR Content Creation
Creating 3D AssetsCreating Immersive Audio Experiences
Chapter 4: Building with ARKit and SpriteKit
Working with SpriteKit and ARKit
Chapter 5: Building with ARKit, RealityKit and RealityComposer
Building Shared ExperiencesFace TrackingReality Composer: Creating AR Content
Chapter 6: Tracking, Detection, Scanning, and Capture
Simultaneously Integrate Face-Tracking and World TrackingObject ScanningObject DetectionBody Motion CapturePeople Occlusion
Chapter 7: Advanced
Create System Wide Accessible AR Content: Quick Look with USDZAdvancing Quick Look with custom logic integrations.Working with SwiftUI and ARKitRecord Augmented Reality Experiences with ReplayKit