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Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Bog
  • Format
  • Bog, hardback
  • Engelsk

Beskrivelse

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

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Detaljer
  • SprogEngelsk
  • Sidetal130
  • Udgivelsesdato19-01-2022
  • ISBN139783631869871
  • Forlag Peter Lang Ag
  • FormatHardback
Størrelse og vægt
  • Vægt247 g
  • Dybde1,1 cm
  • coffee cup img
    10 cm
    book img
    14,8 cm
    21 cm

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